Concept of this page Edit
Whenever there is a new idea pitched by me or one of our players that has huge potential, it is worth discussing, improving upon before commencing with the implementation.
Experience from the past has learned us that discussing new feature ideas with members will result in better, easier to understand and more enjoyable game features being added.
Therefore I created this page since it is easier to alter or add to an idea on a wikia page than having a constructive buildup in a chatroom. Of course, debating will still happen in chat, this page merely functions as a retainer of those ideas.
Please note that having an idea discussed here does not guarantee the feature being implemented in the game.
Decoupling the company from users (currently in development) Edit
With this idea a company is no longer linked to a user but exists seperatly and is owned by a user and managed by a user (CEO). This way a user can own and manage multiple companies.
This would open up the possibility of IPOs with a stock market in the future.
Financial measurements (currently in development) Edit
The user insider pitched the idea to add financial measurements to the finance page and user profiles to determine their companies health. Combined with the decoupled companies, this would be the measurements of the company itself.
Suggested measurements Edit
Equity = Assets (company value) - liabilities (debts)(€)
More information on Equity.
Debt Ratio (DR) Edit
DR = Total Debts / Total Assets (%)
Additionally this ratio could be used to decide wether you are allowed to increase your bank loan or not. Instead of the current system in which you have to upgrade your bank level.
More information on Debt Ratio.
Return On Equity (ROE) Edit
ROE = operating profit / equity (%)
More information on ROE.
Return On Investment (ROI) Edit
ROI = operating income / net capital investment (%)
More information on ROI.
Return On Sales (ROS) Edit
ROS = operating income / income (%)
More information on ROS.
Extra industries and sectors Edit
|Meat Packing||Farming and forestry||Cattle, Pigs, Sheep etc||Meet / Frozen Meet|
|Drinks Industry ( Wine, Beer )||Farming and forestry||Grapes / (Malt/Water/Barley/Hops/Yeast )||Wine or Beer|
|Fruits Industry||Farming and forestry||Fertilizer, Water||Fruits ( e.g. Grapes / Appels / Pears etc )|
|e.g. Equine, Rabbit, Pork, Sheep||Livestock (new) - Also Ranch should be here||Water, Corn, Wheat, Fruits||Livestock ( animals )|
Other examples: Potatoes, Sunflower, Tomatoes
|Farming and forestry||Energy, Water, Fertilizer, Cabbage||Cabbage|
|Heat generator||Utilities (Energy)||Heat, (Water)||Energy|
|Geothermal power plant||Utilities (Energy)||Nothing||Heat|
|Hydro power plant||Utilities (Energy)||Water (or based on location?)||Water, Energy|
|Tyre factory||Autoindustry||Rubber, Metal||Tyres|
|Car factory||Autoindustry||Metal, Electronics, Computer chips, Machine parts, Tyres, Glass, ...||Cars|
|Lightbulbs factory||Miscellaneous||Tungsten/LED diodes, Glass, Copper...||Tungsten/LED lightbulbs|
|Tungsten mine||Mining||Energy, Water||Tungsten, Wastewater, Trash|
|Computers factory||ICT||Motherboards, CPUs, RAMs, GPUs, HDDs/SSDs, (CD/DVD/Blu-ray drives), Power supply units, Energy...||Desktop computers/laptops|
|Hi-Fi factory||ICT||Speaker frames, Permanent magnets, Paper, Plastic, Copper wire, Energy||Hi-Fi audio equipment(speakers, etc.)|
|TV/Computer screens factory||ICT||CRTs/LCD displays/ LED diodes, Glass, Plastic, Steel/Aluminium, Energy||TVs/Computer screens|
Research laboratory (on hold) Edit
To unlock new sectors you first have to research the technology in a laboratory or research centre. Once you have researched a technology you can generate blue prints to build the units. Blue prints can also be shared through a conglomerate.
First step to be taken is to remove the current unlocking system which is based on XP (done).
A good idea would be adding new technologies, which give bonuses (and penalties).
|Name||Description||TP cost||Prerequisites (?)|
|Enhanced wind turbines||Thanks to scientific breakthroughs, your wind farms now produce slightly more power (5/10/15% per level).||500||Wind Turbines.|
|Radioisotope generators (RTGs)||Your scientists have discovered a new source of power - RTGs. They generate a small amount of power over a large time period, and require fuel only when installing or changing it.||250||Uranium enrichment|
|Uranium enrichment||Through series of experiments, your scientists have discovered how to enrich uranium in order to make it usable in nuclear power plants.||200||Nuclear power|
|Basic technology||This is the basic technology, which serves as a root on the technology tree. It's unlocked from the start.||0||None|
These are my ideas, you are free to change them or add new ones.
Different product units with specialized storage (on hold) Edit
At the moment all products are measured in CBM, even solar panels and cows :).
It would make more sense to have different units for different type of units, and having different storage spaces for different products. Keeping your cows in your warehouse next to your uranium isn't quite healthy.
Metric units will be used, sorry US citizens. ;)
Suggested units Edit
(I think 1 litre of a liquid in a tank would occupy 1/1000th of space 1 CBM of, let's say, wood does, since 1 cubic metre = 1000 litres)
Factor to CBM
|Steel||KG||Warehouse||1/7500 (density of steel)|
|Radioactive waste||CBM||Waste container||1|
Special products Edit
|Heat||Fuel-based power plants (coal, petrol, nuclear and geothermal) don't produce energy any more. They produce heat, which must be processed by the generators.|