Concept of this page Edit

Whenever there is a new idea pitched by me or one of our players that has huge potential, it is worth discussing, improving upon before commencing with the implementation.

Experience from the past has learned us that discussing new feature ideas with members will result in better, easier to understand and more enjoyable game features being added.

Therefore I created this page since it is easier to alter or add to an idea on a wikia page than having a constructive buildup in a chatroom. Of course, debating will still happen in chat, this page merely functions as a retainer of those ideas.

Please note that having an idea discussed here does not guarantee the feature being implemented in the game.

Decoupling the company from users (currently in development) Edit

With this idea a company is no longer linked to a user but exists seperatly and is owned by a user and managed by a user (CEO). This way a user can own and manage multiple companies.

This would open up the possibility of IPOs with a stock market in the future.

Financial measurements (currently in development) Edit

The user insider pitched the idea to add financial measurements to the finance page and user profiles to determine their companies health. Combined with the decoupled companies, this would be the measurements of the company itself.

Suggested measurements Edit

Equity Edit

Equity = Assets (company value) - liabilities (debts)(€)

More information on Equity.

Debt Ratio (DR) Edit

DR = Total Debts / Total Assets (%)

Additionally this ratio could be used to decide wether you are allowed to increase your bank loan or not. Instead of the current system in which you have to upgrade your bank level.

More information on Debt Ratio.

Return On Equity (ROE) Edit

ROE = operating profit / equity (%)

More information on ROE.

Return On Investment (ROI) Edit

ROI = operating income / net capital investment (%)

More information on ROI.

Return On Sales (ROS) Edit

ROS = operating income / income (%)

More information on ROS.

Extra industries and sectors Edit

Industry name Sector Input Output
Meat Packing Farming and forestry Cattle, Pigs, Sheep etc Meet / Frozen Meet
Drinks Industry ( Wine, Beer ) Farming and forestry Grapes / (Malt/Water/Barley/Hops/Yeast ) Wine or Beer
Fruits Industry Farming and forestry Fertilizer, Water Fruits ( e.g. Grapes / Appels / Pears etc )
e.g. Equine, Rabbit, Pork, Sheep Livestock (new) - Also Ranch should be here Water, Corn, Wheat, Fruits Livestock ( animals )

Cabbage farm

Other examples: Potatoes, Sunflower, Tomatoes

Farming and forestry Energy, Water, Fertilizer, Cabbage Cabbage
Heat generator Utilities (Energy) Heat, (Water) Energy
Geothermal power plant Utilities (Energy) Nothing Heat
Hydro power plant Utilities (Energy) Water (or based on location?) Water, Energy
Tyre factory Autoindustry Rubber, Metal Tyres
Car factory Autoindustry Metal, Electronics, Computer chips, Machine parts, Tyres, Glass, ... Cars
Lightbulbs factory Miscellaneous Tungsten/LED diodes, Glass, Copper... Tungsten/LED lightbulbs
Tungsten mine Mining Energy, Water Tungsten, Wastewater, Trash
Computers factory ICT Motherboards, CPUs, RAMs, GPUs, HDDs/SSDs, (CD/DVD/Blu-ray drives), Power supply units, Energy... Desktop computers/laptops
Hi-Fi factory ICT Speaker frames, Permanent magnets, Paper, Plastic, Copper wire, Energy Hi-Fi audio equipment(speakers, etc.)
TV/Computer screens factory ICT CRTs/LCD displays/ LED diodes, Glass, Plastic, Steel/Aluminium, Energy TVs/Computer screens

Research laboratory (on hold) Edit

To unlock new sectors you first have to research the technology in a laboratory or research centre. Once you have researched a technology you can generate blue prints to build the units. Blue prints can also be shared through a conglomerate.

First step to be taken is to remove the current unlocking system which is based on XP (done).

A good idea would be adding new technologies, which give bonuses (and penalties).

Name Description TP cost Prerequisites (?)
Enhanced wind turbines Thanks to scientific breakthroughs, your wind farms now produce slightly more power (5/10/15% per level). 500 Wind Turbines.
Radioisotope generators (RTGs) Your scientists have discovered a new source of power - RTGs. They generate a small amount of power over a large time period, and require fuel only when installing or changing it. 250 Uranium enrichment
Uranium enrichment Through series of experiments, your scientists have discovered how to enrich uranium in order to make it usable in nuclear power plants. 200 Nuclear power
Basic technology This is the basic technology, which serves as a root on the technology tree. It's unlocked from the start. 0 None

These are my ideas, you are free to change them or add new ones.

Different product units with specialized storage (on hold) Edit

At the moment all products are measured in CBM, even solar panels and cows :).

It would make more sense to have different units for different type of units, and having different storage spaces for different products. Keeping your cows in your warehouse next to your uranium isn't quite healthy.

Metric units will be used, sorry US citizens. ;)

Suggested units Edit

(I think 1 litre of a liquid in a tank would occupy 1/1000th of space 1 CBM of, let's say, wood does, since 1 cubic metre = 1000 litres)

Product Unit


Factor to CBM

Water Liters Tank /
Iron KG Warehouse
Silicon KG Warehouse
Steel KG Warehouse 1/7500 (density of steel)
Screws Pieces Warehouse
Gears Pieces Warehouse
Machine parts Pieces Warehouse
Trash CBM Waste container 1
Wood CBM Warehouse 1
Crude oil Liters Tank /
Gasoline Liters Tank /
Rubber CBM Warehouse 1
Plastic CBM Warehouse 1
Chemicals Liters Tank /
Glass CBM Warehouse 1
Machines Pieces Warehouse
Electric generators Pieces Warehouse
Coals CBM Warehouse 1
Silica CBM Warehouse 1
Pumps Pieces Warehouse
Industrial drills Pieces Warehouse
Wastewater Liters Tank
Furnaces Pieces Warehouse
Solar panels Pieces Warehouse
Microchips Pieces Warehouse
Aluminium KG Warehouse
Electric steel KG Warehouse
Bauxite KG Warehouse
Wind turbines Pieces Warehouse
Electric motors Pieces Warehouse
Copper KG Warehouse
Copper wire KG Warehouse
Conveyor systems Pieces Warehouse
Robotics Pieces Warehouse
Pipes Pieces Warehouse
Enriched uranium
Uranium ore
Timber CBM Warehouse 1
Fertilizer Liters Silo
Radioactive waste CBM Waste container 1
Pallets Pieces Warehouse
Corn Liters Silo
Wheat Liters Silo
Cow / Stable
Energy kWh Battery array

Special products Edit

Heat Fuel-based power plants (coal, petrol, nuclear and geothermal) don't produce energy any more. They produce heat, which must be processed by the generators.